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Product Manager's Guidebook
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  • Guidebook
    • Welcome
    • Contribute
    • Donate
  • Prelude
    • A Note From The Author
    • How To Use This Guide
  • Introduction
    • Overview
    • What is a Product Manager?
      • Roles and Responsibilities of a Product Manager
      • The Product Mindset
      • Understanding the Product Management Lifecycle
      • Different Types of Product Managers
    • Product Team Structures
      • Stakeholders, Leadership, and the Company
      • Cross-Functional Product Team
      • Differences between Project, Program, and Product Management
  • People Skills
    • Overview
    • Communication
      • Knowing Your Audience
      • Elements of Persuasion and Motivation
      • The Art of Storytelling
      • Effective Meeting Management
      • Delivering Presentations and Demos
    • Building Relationships
      • Collaboration Cadence and Tools
      • Team Agreements and Purpose
      • Understanding Business Problems
      • Managing Expectations
      • Communicating Progress
    • Leadership
      • Cross-Functional Leadership
      • Applied Motivation and Getting Buy-In
      • Giving and Receiving Feedback
      • Aligning Product Mission, Vision, and Strategy
      • Sharing Impact and Outcomes
  • Process Skills
    • Overview
    • Strategy
      • Objective Setting
      • Prioritization
      • Roadmapping
    • Discovery
      • Problem Research and Definition
      • Customer Discovery and Research
      • Solution Design and Validation
    • Development
      • Writing and Using Product Requirements
      • Concepts through Designing
      • Working with Designers
      • Development Execution and Methodologies
      • Working with Engineers
      • Scoping and Writing User Stories
      • Technical Debt Management
    • Delivery
      • Roll-out and Release Management
      • Assessing Assumptions, Risk, and Issues
      • Measuring Product Launch Success
      • Marketing and Communications
      • User Activation
    • Optimization
      • Iterative Development and Learning
      • Streamlining Processes and Experiences
  • Knowledge Skills
    • Overview
    • Understanding the Customer
      • Customer Segmentation and Targeting
      • User Research Methods
      • Understanding Customer Pain Points
      • User Personas Development
      • User Behavior and Psychology
      • Acquiring and Retaining Customers
    • Data-Driven Decisions
      • The Role of Data in Product
      • Data Analysis and Interpretation
      • Identifying and Understanding Assumptions
      • Formulating Your Hypotheses
      • Selecting a Hypothesis for Testing
      • Navigating Signal Metrics to Define KPIs for Hypothesis Testing
      • Testing Your Hypothesis
      • Upholding Data Privacy and Ethics
    • Domain Knowledge
      • Competitive Analysis and Industry
      • Achieving Product-Market Fit
      • Technology and Innovation
      • Aligning with the Company
    • Business Understanding
      • Organizational Values, Objectives, and Priorities
      • Long-Term Planning
      • Business Model Fit
      • Monetization Strategy
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  • Example
  • Pain Points
  • Practical Exercise
  • Related Research Topics
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  1. Process Skills
  2. Optimization

Iterative Development and Learning

Iterative development and learning is a product management approach that emphasizes the importance of learning and adapting throughout the product development process. This approach involves starting with a small, manageable version of the product or feature, often referred to as a minimum viable product (MVP), minimum lovable product (MLP), or more simply a cupcake, then gradually expanding and refining it based on user feedback and data.

The term MVP has grown so popular that the core idea sometimes gets lost therefore it’s common to see other analogies, such as ā€œbuilding the cupcake firstā€ and ā€œbuilding up to the multi-tier wedding cakeā€. This iterative process allows Product Managers to validate assumptions, learn what works and what doesn't, and make informed decisions about what to build next.

Example

Imagine you're a Product Manager at an online word processor product, like Microsoft Word. You've been tasked with developing a new feature that allows users to collaborate on documents in real-time. Instead of trying to build the full feature all at once, you decide to take an iterative approach.

You start by developing a simple version of the feature, which allows two users to view and edit the same document simultaneously. This is your MVP or "cupcake" - a small, manageable piece of the larger feature that delivers value to users and allows you to start learning and gathering feedback.

After launching the MVP, you closely monitor user feedback and usage data. You find that users love the ability to collaborate in real-time, but they're frustrated by the lack of a feature that allows them to see who else is viewing the document at the same time. Based on this feedback, you decide to add a feature that shows a list of active users on the document.

In the next iteration, you add this feature and again monitor user feedback and usage data. This time, users are happy with the feature, but they wish they could also see where in the document the other users are editing. So, in the next iteration, you add a feature that highlights the section of the document where other users are currently working.

By taking an iterative approach, you're able to deliver value to users early and often, learn from user feedback and data, and continuously improve the feature based on what you learn. This approach also allows you to avoid investing a lot of time and resources into building features that users don't find valuable.

Pain Points

The iterative development process requires a willingness to learn and adapt, which can be challenging in a fast-paced, deadline-driven environment. It also requires close collaboration with users and stakeholders, as well as the ability to effectively interpret and act on feedback and data.

Practical Exercise

Think of a feature or product you want to develop. Try breaking it down into smaller, manageable pieces that can be developed and launched iteratively. What is the "cupcake" version of your feature or product? How would you gather and use feedback and data to guide your development process?

Related Research Topics

  • Agile development process [ Google | Perplexity ]

  • Minimum Viable Product (MVP) [ Google | Perplexity ]

  • Cake experience roadmap [ Google | Perplexity ]

  • Cupcake to wedding cake methodology [ Google | Perplexity ]

  • User feedback [ Google | Perplexity ]

  • Data-driven decision making [ Google | Perplexity ]

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Last updated 2 months ago